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DOS & DON'TS
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ALSO BY STEPHEN LEA SHEPPARD
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![]() MIRROR’S EDGE Platform: Playstation 3 Publisher: Electronic Arts Mirror’s Edge is an innovative but controversial title that heavily divides players. I liked it, but it’s not for everyone. It’s a first-person acrobatics and racing game with a focus on speed, motion, and urgency. You take the role of Faith, an illegal courier in an antiseptic near-future totalitarian surveillance state, where advocates for social change can communicate only through messages delivered by hand across the city’s rooftops, where the surveillance hasn’t yet penetrated. Faith’s estranged sister, a police officer, is framed for the murder of a mayoral candidate, and Faith sets out to figure out what’s going on. I found the story rewarding and was impressed by the way all the actors, by the end, seemed to have spent the whole game working toward believable motives in plausible ways; this did make it a bit predictable, however. Much of the internet seems to think the story is terrible, but the people saying that seem to enjoy stopping before they explain why it’s terrible. Take that as you will. In both play and aesthetics, Mirror’s Edge is unlike any other on the market. It’s a first-person-perspective game with mechanics centered on acrobatics and a tendency to downplay combat. It plays like a racer or a platformer more than a shooter. Now’s where I discuss controversy. The game handles combat poorly, apparently by design, but unfortunately has several combat-heavy sequences. It is much, much more difficult to win a fight in Mirror’s Edge than to “win” a sequence of acrobatics; it requires greater timing and situational awareness on the part of the player to fight than to run. Many fights are avoidable, but because the difficulty shift is so drastic, the unavoidable fights become exercises in tedium. For example, I think I never failed even the most difficult bits of acrobatics more than thrice, but the most difficult fight (against six or so SWAT officers in a locked room with very little cover for the last two) probably saw me dying and reloading 50 times. Faith cannot take more than three bullets or two strikes at close range from the butt of a rifle, and while the trailers all show her effortlessly disarming opponents, in practice the disarm maneuver has very tricky timing. And God forbid you try to disarm one opponent while within shooting range of another! The music is great, the visuals are great, the story is great, much of the play is great, but a few bits of the play are aggravatingly terrible. I was eventually able to get through the worst of the fighting, and even started enjoying the fights as very specific sorts of reflex-based puzzle games starting around the 40th reload, but apparently for many gamers, those tough bits are deal-breakers, and no fucking wonder. It would have been a much better game if the designers had either removed much of the most difficult combat or ensured the combat was no more difficult than the acrobatics. I think it’s overall worth playing, and apparently there’s a downloadable content pack coming that’s all acrobatics and no fighting, which I am really, really looking forward to, but you might want to try it before committing to a purchase. You should try it, though; at the very least, it’ll be unlike anything you’ve played before, and I wish more games tried to be as different as this one. ![]() MIDNIGHT CLUB: LOS ANGELES Platform: Xbox 360 Publisher: Rockstar Games Midnight Club: Los Angeles is without a doubt the prettiest console racer I’ve ever playedI blame the motion blur, tail-light streaks, and camera-focus tricks. It’s also kinda hard. It’s another underground-street-racer game, the kind where you race on actual city roads populated by civilian cars you can crash into and where you have to worry about evading the police. It’s a Rockstar game, so there’s a well-developed open city, pop-culture references, swearing, and much general attention to detail. What can I say? I still, still, still suck at racing games, anyone who’s read any of my other racing-game reviews knows I suck at racing games. This one has a lot of crashes (into civilian cars, not the-console-has-frozen-I-must-hit-reset crashes), and I find myself restarting races a lot. The open world seems less impressive when I remember I have a lot of other games that also feature beautiful, well-developed open worlds, and while many other reviews praise Midnight Club: Los Angeles for its accurate portrayal of LA, I wouldn’t know because the time I spent in LA was brief and not in the illegal-street-racing scene. Do a disproportionate number of characters seem like total blowhards because that’s true to life or because a disproportionate number of characters in Rockstar games in general are total blowhards? It’s pretty and it’s hard. The voice acting and script are good. I suck at it but can find nothing wrong with it. I think that means it’s a good game. CONTINUED SHEPPARD'S VIDEO-GAME PIE | 1 | 2 | > See all articles by this contributor
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