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SHEPPARD'S VIDEO-GAME PIENiGHTS, Kingdom Under Fire: Circle Of Doom![]() NiGHTS: JOURNEY OF DREAMS Publisher: Sega Platform: Wii I had forgotten how much I enjoyed the original NiGHTS Into Dreams on the Saturn until I played this, which is saying something because I thought I remembered enjoying the original a lot, but it turns out I enjoyed it even more than that. NiGHTS: Journey of Dreams gets a qualified thumbs-up from me, qualified because, while I enjoyed it immensely, I’m not sure how I’d evaluate it without the nostalgia working in its favor.
Enough history. The controls could use some refining. The primary method of control, using the remote to point at a spot on the screen and have NiGHTS fly toward it, I could not make work to my satisfaction. The alternative method of control, using the nunchuck, classic controller, or GameCube controller to fly around with the analog stick, is hampered by Nintendo’s decision to set their analog sticks in octagonal rather than circular sockets. The octagons make certain trajectories more awkward than they need to be, and put me off on the game until I’d stuck to it for a bit. Places where precise flying is required don’t play as well as they should. Likewise, in some sequences you play not as NiGHTS but as one of the two kids, and those bits are full of low-rent platforming, with floaty jumps and dodgy collision detectionat one point, I fell through an elevator floor and had to climb back up to the elevator and wait for it to come down for me again. This did not endear the game to me. (Incidentally, play through William’s campaign first. It introduces a few game concepts that Hellen’s campaign treats as givens.) Once I got into the groove of the game, though, I really enjoyed myself. Flying around, collecting blue chips, and passing through rings making links was great gameplay 11 years ago and is great gameplay now. The story is supposed to be uplifting and lacks the sort of cynicism I normally enjoy, but as it turns out, when it comes to NiGHTS I’m a big wuss, so I was cheering at the end anyway. ![]() KINGDOM UNDER FIRE: CIRCLE OF DOOM Publisher: Microsoft Game Studios Platform: Xbox 360 If this game has strengths, they’re in the multiplayer. But I didn’t play the multiplayer because I don’t know anyone else who has it and the single player is sufficiently bad as to rule out recommending it to anyone. Is this a tragedy; does it make for an unjust review? I’m not sure. The game experience leaves me annoyed enough to not really care. I hate this game so much. There is no real game hereit lacks the requisite framework and presentation. For each character, the opening cut scene is a 30-second-long non sequitur. From context and some research on the internet, I get that they’re all the big heroes of a war from the previous games in the series and they’ve all been sucked into the dimension of an evil god. Each character has dream figments offering them advice, and so they wander around the randomly generated landscape and kill monsters. I’ve already given you a clearer summary of the story than the game does. The graphics are beautiful for some values of beautifulthe models are good and the textures are OK, but both serve only to draw attention to the mediocre animation. The landscape looks nice but is irrelevantjust various skins attached to endlessly repeating hallways. And you can’t even step off the path, whether that path is through a forest or a mansion. Oddly, the music is great. Wish I had a better game to play while listening to it. As for the gameplay, it revolves around killing monsters and completing quests, in the manner of Diablo II and many MMOs, with most quests involving killing large numbers of specific enemies or finding baubles. The storyline, too, is quest-basedget new cut scenes by talking to your dream figment and learning you need to kill X enemies or collect Y baubles or talk to Z vendor (who will give you another quest involving killing X enemies or collecting Y baubles). The actual experience of play is shallowthere are lots of small monsters and a few big monsters. Kill the small monsters by wading in and hitting the attack button. Kill the big monsters by doing the same. Nothing within this game could be described as fun (except for abusing the physics engine to make a kusarigama swing around my character like a small orbiting planetoid, which you can do in the demo). And don’t get me wrongI like a good beat-’em-up. Diablo II had polish, and the Dynasty Warriors games at least have a block button to inject some small measure of strategy into the combat. (Also, I can use Dynasty Warriors games to help me keep characters straight when reading Three Kingdoms.) Maybe if you’ve got three friends with this game, Live accounts, and some fondness for the characters from previous Kingdom Under Fire games, it could be a worthwhile endeavor. In any other situation, no. SEE ALL ARTICLES BY THIS CONTRIBUTOR
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