
I’m English, but when I was twelve I lived in North Carolina and went to an inner-city school a bit like that one in The Wire. I only really have two memories of that time. One, of police arresting one of my classmates in the middle of Social Studies, (I never saw him again), and two: Technology lessons that consisted of us sitting two to a computer, playing the original Sim City; presumably to stop us fighting each other for one hour a day.
That was the first time I played Sim City. Later, I got my first computer with Sim City 2000. I dicked around with it for about a week before realising I’d rather gun down Nazis in Spear of Destiny, than thanklessly lay down four square miles of sewage piping for silent citizens.
Not Vincent Ocasla though. Vince guy spent four years wallowing in equations and graph paper building a totalitarian Sim City hellscape called Magnasanti, racking up a population of six million and claiming to beat an otherwise unbeatable game. Watch this and get scared:
I saw this mind-blowing video a month ago, but only just managed to track Vincent down on Facebook. He’s a 22-year-old architecture student living in the Philippines, and I felt a little bit better after discovering he’s just a normal dude, not Krang from the Teenage Mutant Ninja Turtles.
Vice: I think most people’s natural inclination after watching your video would be awe, followed by fear.
Vincent: I am in agreement. That was part of the intent of the video, for those that know, play, and love the game.
Vice: Not to presume to didn’t have fun building and developing Magnasanti, but your approach to Sim City doesn’t seem like you really treat it as a game anymore.
Vincent: For me, SimCity 3000 is more than just a game. It has evolved to become a tool or medium for artistic self-expression. While most games today are focused on destroying things and killing other players, Sim City instead allows one to exercise the imagination to create, and express. Many people say, “Oh, it’s just a game!” But they are mistaken.
Vice: Godfrey Reggio’s Koyaanisqatsi seems to have been a big inspiration.
Vincent: It very much was - I first watched it in 2006. The film presented the world in a way I never really looked at before and that captivated me. Moments like these compel me to physically express progressions in my thought, I have just happened to do that through the form of creating these cities in SimCity 3000. I could probably have done something similar - depicting the awesome regimentation and brutality of our society - with a series of paintings on a canvas, or through hideous architectural models. But it wouldn’t be the same as doing it in the game, for the reason that I wanted to magnify the unbelievably sick ambitions of egotistical political dictators, ruling elites and downright insane architects, urban planners and social engineers.
I’ve a quote from one of your Facebook status updates here: “The economic slave never realizes he is kept in a cage going round and round basically nowhere with millions of others.” Do you not feel that sums up the lives of the citizens of Magnasanti? (And you might want to set your Facebook to private by the way.)
Precisely that. Technically, no one is leaving or coming into the city. Population growth is stagnant. Sims don’t need to travel long distances, because their workplace is just within walking distance. In fact they do not even need to leave their own block. Wherever they go it’s like going to the same place.
Heavy.
There are a lot of other problems in the city hidden under the illusion of order and greatness: Suffocating air pollution, high unemployment, no fire stations, schools, or hospitals, a regimented lifestyle - this is the price that these sims pay for living in the city with the highest population. It’s a sick and twisted goal to strive towards. The ironic thing about it is the sims in Magnasanti tolerate it. They don’t rebel, or cause revolutions and social chaos. No one considers challenging the system by physical means since a hyper-efficient police state keeps them in line. They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time.
Why did it take a year-and-a-half just to complete the theory behind Magnasanti?
During the planning stage of the city I was also busy constructing other large-scale cities, which laid out much of the theory for Magnasanti. New ways of doing things were not yet developed until experiments were done within the game to verify ideas, and notes had to be taken down in conjunction with each new experiment, as well as devising new experiments to find out if there were better ways of solving the problem. Building cities and doing in-game experiments to obtain the results desired takes time. Additionally, I had other things to do, and only worked on it in my spare time, so it was a gradual development, not something I was working on 24 hours a day, 365 days a year.
You say Magnasanti’s design is based on the Bhavacakra, the wheel of life and death in Buddhism. Are you a practicing Buddhist?
Former Buddhist. The Wheel of Life, also known as the Wheel of Time or the Wheel of History, can be found in many religions, philosophies, and cultures which regarded cyclical notions of time consisting of ages that essentially repeat themselves. I’m particularly fascinated with sacred geometry. The city symmetry uses a modified version of the symbol to represent the sinister intent of enslaving all of its citizens for all eternity. But with regards to what I believe, today I simply consider myself to be a freethinker.
Do you play any other games apart from Sim City? I hate to imagine what you would do to a family in The Sims.
I used to play other games back in my school days such as Populous, Age of Empires and a few MMORPGs like Galactic Conquest. As for The Sims, I enjoyed that too, although sims usually turn insane and die horribly under my hands after a few minutes. As of today, I no longer play such games. I really don’t see the point anymore.
According to Magnasanti’s graphs, none of its citizens seem to live past the age of 50.
Health of the sims was not a priority, relative to the main objective. I could have enacted several health ordinances which would have increased the life expectancy, but I decided not to for practical reasons. It shows that by only focusing on one objective, one may end up neglecting, or resorting to sacrificing, other important elements. Similarly, [in the real world] if we make maximizing profits as the absolute objective, we fail to take into consideration the social and environmental consequences.
Anything else you’d like to add?
If anyone’s wondering, I am not autistic, or a savant, nor suffer from OCD, or suffer from any other form of clinical mental disease or illness for that matter.
Okay, thanks.
MIKE STERRY
















Reader Comments
May 10th, 2010
What a legend. Good effort!
May 10th, 2010
i don’t ever want to play a game again.
May 10th, 2010
The video scared the shit out of me.
May 10th, 2010
That is awesome! I haven’t played sim city in years, but I think Vincent has inspired me to play again. Awesome job Vincent, I think everytime I’ve played Sim City I end up going bankrupt at some point.
May 10th, 2010
Wonder how he’d fair on transport tycoon
May 10th, 2010
6 Million people but no roads? I don’t think this qualifys as beating the game.
Nice work though.
May 10th, 2010
I used to play Sim City 2000, and could never do well without the cheat codes.
May 10th, 2010
Lol @ “If anyone’s wondering, I am not autistic, or a savant, nor suffer from OCD, or suffer from any other form of clinical mental disease or illness for that matter.”
May 10th, 2010
Cool City .Great work
May 10th, 2010
Congrats! its an excellent article. Its very interesting the way he approaches the game, with methodology, very scientific. I would love to have the same approach over things at work.
May 10th, 2010
I used to try to do design the perfect layout as well. Didn’t spend nearly as much time on it but every time I played the game I seemed to have to make the attempt. This is amazing! That guy has some skills and patience.
May 10th, 2010
I bet he’s a hit with the ladies.
May 10th, 2010
A hit with the ladies indeed; there’s lots of different types of ladies, ass munch. I think it’s awesome and should be exhibited and whatnot. Cool shit.
May 10th, 2010
And all types think this guy is weird.
May 10th, 2010
[...] this interview w/ the creator of the simcities which draw inspiration from sources such as the kowloon walled city and the [...]
May 10th, 2010
this is a waste. how can he possibly make commentary about reality via a computer game.
“The ironic thing about it is the sims in Magnasanti tolerate it. They don’t rebel, or cause revolutions and social chaos.”
this isn’t ironic because it wouldn’t happen in reality. shut up.
May 10th, 2010
he’s geh.
May 10th, 2010
J, you’re a moron. It’s SIMcity. You couldn’t tell from the name that it simulates things such as riots due to employment? And why does it matter if it’s a game? People have been using examples from fictional to impart lessons and warnings for thousands of years. You would’ve known that if you’d managed to finish high school.
May 10th, 2010
cool, yet very creepy.
May 10th, 2010
all your base are belong to us
May 10th, 2010
anyway to get a copy of the savefile?
May 10th, 2010
i approve this. while watching the vid, it moved
May 10th, 2010
The condition he is definitely suffering from is permanent virginity…
May 10th, 2010
yeah but where are the marinas?
May 10th, 2010
6 Million people but no roads? I don’t think this qualifys as beating the game.
His city didn’t need roads because he built a giant subway system to every area of the city.
May 11th, 2010
no roads no traffic. brilliant!
May 11th, 2010
[...] http://www.viceland.com/blogs/uk-games/2010/05/10/the-totalitarian-buddhist-who-beat-sim-city/ [...]
May 11th, 2010
[...] The Totalitarian Buddhist Who Beat Sim City « Viceland Games [...]
May 11th, 2010
[...] The Totalitarian Buddhist Who Beat Sim City « Viceland Games [...]
May 11th, 2010
[...] The Totalitarian Buddhist Who Beat Sim City « Viceland Games [...]
May 11th, 2010
Reminds me of the geek from Simpsons “Oh, I’ve wasted my life”.
May 11th, 2010
wow, you are going to die, and that is what you did with a large part of 5 years of your life.
If in fact you are mentally ill and that stopped you from raping children, build on fucking lunatic, build on.
May 11th, 2010
Absolute Legend!!
May 11th, 2010
Clever use of game as potential urban planning tool.
May 11th, 2010
For someone who spent so much time building this city, he missed a zoning mistake that is shown at 6:47. In the top section there is a residential zone square where there should be a commercial.
With that out of my system, this is an amazing accomplishment. “Where we are going we don’t need roads.” Brilliant.
May 11th, 2010
If I work in an architectural firm, this would certainty be a plus in his CV when he graduates due to the dedication and planning. It’s just a game. but still!
May 11th, 2010
[...] six million and claiming to beat an otherwise unbeatable game. Watch this and get scared…Source:http://www.viceland.com/blogs/uk-games/2010/05/10/the-totalitarian-buddhist-who-beat-sim-city/ Posted by Frank Denison at 11:19 Labels: buddhist, graph paper, ocasla, [...]
May 11th, 2010
[...] six million and claiming to beat an otherwise unbeatable game. Watch this and get scared…Source:http://www.viceland.com/blogs/uk-games/2010/05/10/the-totalitarian-buddhist-who-beat-sim-city/ May [...]
May 11th, 2010
HAHA DISREGARD THAT, I SUCK COCKS!
May 12th, 2010
I agree with what he said about: “Similarly, [in the real world] if we make maximizing profits as the absolute objective, we fail to take into consideration the social and environmental consequences.”
Now think OBAMACARE = DEATH PANELS.
May 12th, 2010
[...] details. The Relocation Game looks at game devs who’ve traversed the globe in search of work. An interview with Vincent Ocasla, he who created the frightening [...]
May 12th, 2010
Just wait till he finds dwarf fortress
May 12th, 2010
This is not a hellscape. It’s more like a flawless hive of an ultimate fascist hegemony, like what North Korea aspires to be.
On second thought, you’re right— It is a hellscape.
May 13th, 2010
The video briefly mentions large numbers of libraries and the video shows quite extensive pleasure grounds, apparently this sim does not quite fit the totalitarian dystopia that most people would recognise. This seems to exploit an oversight in the programming of this game which it required years of work to locate and which doesn’t respect the realist aim of the designers or the implicit realist contract gamers agree to when they buy into this game. Whatever this is, I think this is not quite the earth shattering insight into the nature of reality that it is cracked up to be and to say so is concerning.
May 13th, 2010
[...] The Totalitarian Buddhist Who Beat Sim City « Viceland Games [...]
May 13th, 2010
Those who place bad comments, your morons for a few reasons.
1.) If you dont like his detication and work, why bother wasting 2 MINUTES of YOUR life to comment on 4 years of his?
2.) Ill laugh the day you see that exact same system of government rule over you while you sit around allowing it to happen. (Oh wait you already are!) HAHAHAHA
It is a great masterpiece man. Goodjob. Its amazing.
May 14th, 2010
TM? More like PMT
HAHAHAHA
May 15th, 2010
Brilliant exploration of a simulation game. It also shows how if given realistic simulation games, ideas for real city planning could be crowd sourced through video games.
I’m uncertain what makes him think of dense cities with great public transit and local, walkable neighborhoods as hell, however. The alternative to a well planned city is often a sprawling car centric highway nightmare of smog, endless traffic and nothing being nearby.
I think the biggest limitations in his city come from a lack of realism in the game, such as alternative and varied architectural forms, contextual landscape.
May 15th, 2010
haha, I alter my statement… I missed the whole bit about the poor state of health, lack of schools and fire departments etc.
May 16th, 2010
[...] Well, Francisco Alberto points me in the direction of Vice’s interview with its creator, which is strong stuff. Example quote: “There are a lot of other problems in the city hidden under the illusion of [...]
May 16th, 2010
most sinister applications of civil engineering.
May 16th, 2010
^it’s creepier because it resonates with a religious and archetypal vision of life and death
May 16th, 2010
^ also it’s creepier because it resonates with a religious and archetypal vision of life and death!!!
May 16th, 2010
Uow !! Congratulations!! Very good Work of art!
And .. about the soundtrack.. what´s playing?.., Very nice too!!
May 16th, 2010
I’m not all that impressed. The city isn’t huge because it’s brilliantly designed, it’s huge because thousands of hours were spent getting just the right buildings in just the right places, then locking them there with the “Make Historical” checkbox. There effectively is no free market in the city any more - if there were one, the whole place would start to fall apart instantly. Magnasanti isn’t a monument to city planning, it’s a monument to wasted time.
May 16th, 2010
[...] on my own part, though: this binary is pretty much only the way I see things. People like the Magnasanti guy clearly can see both sides of the coin at [...]
May 16th, 2010
Hey god,
He was a former buddhist. Under a name like that, you cannot offend him with anything.
May 16th, 2010
I want this guy to play Dwarf Fortress.
May 16th, 2010
[...] Sources: [1], [2] [...]
May 16th, 2010
Well, at least this guy isn’t working a dead-end job, feeling existentially miserable about his life and the meaningless of it. If one video is all it takes to get the creepy downers and disaffected snarkers out in force, he must be doing something right.
Rock on, you crazy architectural bastard.
May 16th, 2010
[...] http://www.viceland.com/blogs/uk-games/2010/05/10/the-totalitarian-buddhist-who-beat-sim-city/ [...]
May 16th, 2010
“Well, at least this guy isn’t working a dead-end job, feeling existentially miserable about his life and the meaningless of it. If one video is all it takes to get the creepy downers and disaffected snarkers out in force, he must be doing something right.”
No doubt, got to love reading comments from the likes of Q who diss this guy but then spend there time trolling comments sections sucks to be them.
May 16th, 2010
“But with regards to what I believe, today I simply consider myself to be a freethinker.”
“Similarly, [in the real world] if we make maximizing profits as the absolute objective, we fail to take into consideration the social and environmental consequences.”
He is undoubtedly very smart and creative. I like the way he thinks. However, like I would say about myself not so many years ago, he fails to truly understand economics or he wouldn’t make comments like the latter.
May 16th, 2010
[...] full post on Hacker News If you enjoyed this article, please consider sharing it! Tagged with: Beat • [...]
May 16th, 2010
Is there any mathematical proof of optimality of this way of building the city?
May 16th, 2010
Filipinos are uber smart — definitely many untapped resources over there.
May 16th, 2010
[...] this is what happens when an INTJ gets bored The Totalitarian Buddhist Who Beat Sim City [...]
May 16th, 2010
Hmm, I guess he’s been to Singapore…
May 16th, 2010
I used to do this. I never got close to 6 million though, and all of my cities were super wealthy high wealth, happy paradises.
May 16th, 2010
Magnasanti = Tokyo^100
May 16th, 2010
[...] Source: RockPaperShotgun Interview: Viceland.com [...]
May 16th, 2010
I wonder if Will Wright gave him any tips.
May 17th, 2010
[...] and made this video about it? Well, Viceland Games dared to go where most of us wouldn’t and interviewed the guy. Fascinating [...]
May 17th, 2010
I guess we all measure success in different ways.
Me, I see this as a total failure.
May 17th, 2010
[...] going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time. (full interview) Random PostsApril 21, 2006 — iBlog 2 in a nutshell (11)August 5, 2007 — Shedding Some Light on [...]
May 17th, 2010
[...] [..] Read the interview at viceland.com [...]
May 17th, 2010
[...] The Totalitarian Buddhist Who Beat Sim City (via Reddit) [...]
May 17th, 2010
That’s definitely a work of both art and craft. Congratulations to the creator!
May 17th, 2010
I like how he skips over the obvious implication, that individuals can and will be sacrificed to benefit the collective, to a completely unrelated anti-business one, when he commented on the short lifespan of the sims.
May 17th, 2010
[...] for 2010-05-17 By Josh | May 17, 2010 The Totalitarian Buddhist Who Beat Sim City « Viceland Games "Vice: Godfrey Reggio’s Koyaanisqatsi seems to have been a big inspiration. Vincent: It very [...]
May 17th, 2010
His conception of perfect urbanism is probably defined by him living in the Phillipenes, where people live more communally at much higher densities. The American ‘perfect’ model would probably have highways everywhere with detached houses and sprawling suburbs, and the European might have medium density apartments and lots of squares and parks with public transport. The British would have a balance of European liveability with American suburbanisation.
Unless of course the ultimate goal is to maximise population, then his conception wins. However I noticed his “Health” was only 50… poor show.
May 17th, 2010
what i find creepy is i got urge replay sc3000 last week then found this…this week….sc3000 always ruled
sc4 just crashes
amazing city it shows inteligence of the game! to much distruction in games nowadays
May 17th, 2010
[...] Viceland Games: The Totalitarian Buddhist Who Beat Sim City [...]
May 17th, 2010
Awesome, thanks.
Does anyone know what music is used for the soundtrack of part 1 in the video?
If anyone wants to know more about the Kowloon Walled City, one of Ocasla’s inspirations, check out http://technoccult.net/archives/2008/11/21/taz-history-kowloon-walled-city/
May 18th, 2010
gud job on this … Took me about 5 years just to work out how to make a city start building … Strange how people have missed the illuminati inuendo in his work without him mentioning it … Is it new york or washington that has the star in a circle mapped out via roads? Google map it … Shame that alot of people fail to grasp the logic behind his madness… and yh he should set his privacy settings
May 18th, 2010
[...] Sim City 3000 to an extreme of experimentation and expression, in creating Magnasanti. Vice have an interview on it here. There are a lot of other problems in the city hidden under the illusion of order and greatness: [...]
May 18th, 2010
Brilliant scientific art. Clearly thought provoking, thank you very much for using your passion to create something that affects so many people so profoundly. I hope this goes viral and causes millions to question what they are doing with their lives, and what is being done to their lives.
May 19th, 2010
[...] viceland.com nerdcore.de Share and Bookmark Diese Icons verlinken auf Bookmark Dienste bei denen Nutzer neue [...]
May 19th, 2010
Pure genius. City planning departments and mad scientists worldwide must be scrambling to get this guy working for them. The world needs more of this kind of art.
May 19th, 2010
Right. Now I want to replay Mirror’s Edge
(cue Lisa Minkovsky - Still Alive)
May 21st, 2010
[...] http://www.viceland.com/blogs/uk-games/2010/05/10/the-totalitarian-buddhist-who-beat-sim-city/ [...]
May 23rd, 2010
i have been playing simcity since it came out for nitendo many years ago. I still play simcity 3…. i do not care for simcity 4. the object of my cities is to create sustainable cites of large numbers. My largest is over 2 million but with no nieghbor deals. My cities all have a river and an ocean and connect with roads, subways, busses and airports. Some of my cities have been running and working well for several years. i do turn off disastors but no other cheats. the sims love to drive, and play in parks. they are happiest when there is good police and fire coverage. they need industry and bussiness zones but thrive with good city planning seperating zones. more libraries and schools increase polulation. The goal of total population is meaninless if the resouses like garbage and water and power are all shunted to nieghbor deals.
May 24th, 2010
[...] jaren is nagedacht en het is knap om de stad zonder cheats toch gaande te houden. Het helpt om Bhoedisme te beoefenen blijkbaar [...]
May 24th, 2010
[...] une interview avec Viceland Vincent explique qu’il a été inspiré par le bouddhisme et le film [...]
May 31st, 2010
[...] Sea Wall, and whether or not the new residents of Olympic Village should be able to smoke. I bet Magnasanti doesn’t have these [...]
June 1st, 2010
[...] Many organisations use only a single measure, like patents, or R&D investment, or revenue from new products/services. The problem with this is that innovation is complex, multi-dimensional, and difficult to capture – especially with only one metric. Take a look at this video from a post about the man who beat Sim City: [...]
June 4th, 2010
[...] Dude. It’s just a videogame. [...]
June 5th, 2010
[...] Vincent Ocasla is a 22-year-old architecture student who spent four years theorizing, planning, developing, building and, finally, overseeing the daily operations of Magnasanti — a 6-million-resident-strong ‘Sim City 3000′ megalopolis. Vice Magazine had a chance to interview this young man whose Machiavellian urban planning (residents didn’t live past 50, as a consequence of the city’s growth) is belied by his Buddhist roots. Check out a video of Magnasanti and the interview with Ocasla at the link. [From: Vice] [...]
June 6th, 2010
I don’t buy it. while it is fascinating and impressive, it appears that this guy merely decoded and applied the inner workings of SimCity. This is not a city simulation at all, but rather the exploitation of SC3k’s inherent limitations, and because it is not a “city” i do think, that, in a way he did “cheat” since it does not reflect the intentions of the game.
impressive, nonetheless.
June 6th, 2010
In a world where greed, venality & rampant egotistical individuality dominate, how refreshing it is to see a genuine alternative in the shape of Magnasanti.
I too long for order and discipline in society & I wholeheartedly admire the vision of the perfect city you have realised here.
Sir, I salute you and your perfect creation. All Hail to Magnasanti…
June 7th, 2010
[...] The Totalitarian Buddhist Who Beat Sim City - "Vincent Ocasla… spent four years wallowing in equations and graph paper building a totalitarian Sim City hellscape called Magnasanti, racking up a population of six million and claiming to beat an otherwise unbeatable game." In Vincent’s mathematical dystopia, life expectancy of the sims is 50 - but they get a hell of a lot of work done in that time. Here’s an interview with him. [...]
June 7th, 2010
[...] by bcs on June 7, 2010 How good are you at SimCity really? Before you answer, check this guy out: “Vince guy spent four years wallowing in equations and graph paper building a totalitarian [...]
June 8th, 2010
[...] The Totalitarian Buddhist Who Beat Sim City in [...]
June 9th, 2010
[...] Playing God, and Beating SimCity Along the Way From viceland: [...]
June 9th, 2010
[...] “The economic slave never realizes he is kept in a cage going round and round basically nowhere with millions of others,” said the totalitarian Buddhist who beat SimCity3000. [...]
June 9th, 2010
Someone needs a girlfriend.
June 10th, 2010
Yes i need it
June 12th, 2010
[...] not the main point of this story, or I wouldn’t have posted [...]
June 15th, 2010
I only was able to build a 1 million pop. city with no cheats…hes got me beat
June 15th, 2010
figured out to just put 8X8 square parks (4 large ones) around to make population boom, then pave over them at a later date, took me about 2 weeks not 4 years, and thats when I was in elementry. Further more “Beating” sim city is as long as you beak even or make a profit (kinda…lol)
Same kevin as above
June 17th, 2010
I will eat you!
June 20th, 2010
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June 30th, 2010
[...] The Totalitarian Buddhist Who Beat Sim City « Viceland Games – [...]
July 12th, 2010
The copywrong brigade had the video pulled for who knows what insane reason, please find a mirror of it somehere.
July 14th, 2010
Ditto on the mirror. If anyone has a clean copy, just upload it to DivShare. That’s what I do when YT or WMG kills one of my vids.
Post a link if that happens soon…
July 14th, 2010
CORRECTED LINK on name…duh
Ditto on the mirror. If anyone has a clean copy, just upload it to DivShare. That’s what I do when YT or WMG kills one of my vids.
Post a link if that happens soon…
July 23rd, 2010
That’s it, i’ll never be the same again after this.
August 23rd, 2010
I’ve been considering the exact exact same factor myself lately. Glad to determine anyone about the exact same wavelength! Nice content.
August 23rd, 2010
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August 23rd, 2010
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