Stephen Lea Sheppard


is some dink from wherever that hasn't filled out his/her profile


COMMENTS BY STEPHEN LEA SHEPPARD


On 2009-10-18 19:41:55, Stephen Lea Sheppard, commented on this article:
I didn’t know it was really Final Fantasy VI in 1994.
On 2009-10-17 02:33:39, Stephen Lea Sheppard, commented on this article:
To be fair, Sonic games have been appearing on Nintendo consoles for two hardware generations now.
On 2009-10-04 00:27:17, Stephen Lea Sheppard, commented on this article:
God damn it!

*sigh*

Sorry, my bad. Indeed, Capcom shouldn’t be credited for Symphony of the Night. Apologies, everyone.
On 2009-08-25 21:18:29, Stephen Lea Sheppard, commented on this article:
I don’t normally provide gameplay tips, but the architect’s office gave me so much trouble I actually had to give up and start the game again, saving all my XP for the photon dart upgrades. It was the exact point in the game when I realized the designers had put the awesome parts of their game together wrong, and the game wasn’t going to be as awesome as it could have been.
On 2009-06-21 02:26:44, Stephen Lea Sheppard, commented on this article:
D’oh!
On 2009-05-02 01:57:31, Stephen Lea Sheppard, commented on this article:
Don’t feed the trolls, people.
On 2009-03-17 20:31:15, Stephen Lea Sheppard, commented on this article:
No, and I’m not likely to. I’m up to my eyeballs in Star Ocean: The Last Hope, and then I have about sixteen billion Atlus and Gust JRPGs to work my way through. GTA games just aren’t my preferred play style.
On 2009-03-11 17:25:43, Stephen Lea Sheppard, commented on this article:
You know, if you’re a small studio with a limited budget for development of a given game, I think it’s probably a bad idea to spend it all on trying to push the limits of how shiny you can make it look, especially if that’ll have a deleterious effect on the quality of the gameplay you can create. Sure, "It’s on the DS" isn’t an excuse, but "If we made it prettier we’d have to make it play crappier, because we only have so many resources and we have to divide them up somehow" is.

Moon looks ugly and I don’t like it. But I don’t dislike it because of how ugly it looks. I dislike it because what it offers -- a competent but unremarkable FPS game on a portable -- is something I don’t want.
On 2009-03-11 01:51:42, Stephen Lea Sheppard, commented on this article:
Keep in mind that Halo Wars is a real time strategy game, like Command & Conquer or Starcraft -- it stays in that super-zoomed-out view all the time. The individual units are actually very low detail; you just can’t tell, because they’re itty-bitty.

It does look pretty, though.

As for what book, I’m rather enjoying re-reading Charles Stross’s "The Atrocity Archives," which is fiction, and then I’ll get back to reading John W. Dower’s "Embracing Defeat: Japan in the Wake of World War II," which is not.

I liked the Watchmen movie. I’ll buy the extended edition, but I probably won’t see it again in the theater.
On 2009-02-17 14:26:31, Stephen Lea Sheppard, commented on this article:
My solution to that problem, Anonymous directly above my previous post, was to use GameFAQs. I, too, understand decision paralysis in games such as this, with sooo maaaany variables to manage.
On 2009-02-16 23:06:22, Stephen Lea Sheppard, commented on this article:
What kind of nonsense commentary is that? I used to get much better nonsense commentary!
On 2009-01-22 05:26:40, Stephen Lea Sheppard, commented on this article:
If the PS2 or Gameboy Advance by way of DS backwards compatibility count as old, then I still play old systems (Castlevania: Harmony of Dissonance for he latter at the moment). Other than that, no, not really. I enjoyed them during their time, but I have like a dozen PS2 RPGs I want to get through that all average about seventy hours in length, not to mention Disgaea for PSP (and soon Mana Khemia and, some time after that, Disgaea 2). I barely have time for those, given how much time I end up spending on games I need to review; where would I find time to plug in the SNES I’ve got boxed up in my attic?

It’s kind of a shame. On the other hand, I don’t really miss it. Chrono Trigger’s on DS now, after all, and the Wii emulates Super Mario World.
On 2008-09-19 06:35:17, Stephen Lea Sheppard, commented on this article:
Incidentally, Anonymous poster number six from the bottom? Thanks. You’re (close to) exactly the person I’m writing for, since all the hardcore gamers who complain about this column always being late are already reading six separate reviews of every game they’re interested in on the day those games launched, gleaned through Metacritic, which is something Vice Magazine just can’t offer. Instead, I try to write the sort of reviews other sites don’t; mostly because if I wrote the sort of reviews other sites do write, there’d be no reason for this column to exist at all.
On 2008-09-19 06:13:15, Stephen Lea Sheppard, commented on this article:
There are six million sites dedicated to game reviews. Vice Magazine is a print magazine with an online component. I writes the reviews for print, which always functions under a delay, and then they get posted to the website whenever. Metal Gear Solid 4, for example, I got on launch day, and submitted the review shortly thereafter. Don’t blame me for Viceland not being Gamespot.
On 2008-08-18 13:09:54, Stephen Lea Sheppard, commented on this article:
The Bourne Conspiracy actually looks a lot better in motion and on a large screen than it does in that still. It uses motion blurs and things.